Knowledge Base

Class Heat Maps

We are excited to reveal the new and improved design of the Class Heat Maps! This new design will go live very soon! 

Heat Maps are detailed activity reports that allow teachers to monitor student interaction with course content such as missions, quizzes, and videos. Heat Maps provide information on a per student or per class level, with options to drill deeper to see student quiz question results, mission code, and time spent on each activity. Optional game ‘scores’ are provided to support a gamification model.

Heat Maps allow teachers to:

  • Identify activities that the class is struggling with
  • Identify individual students who may need additional support
  • Monitor the rate at which students are moving through the content

Accessing the Heat Maps:

  1. Navigate to the 'My Classes' tab on the left-hand menu
  2. Choose your class from the drop-down menu at the top-left corner.
  3. Choose the course you wish to view from the drop-down menu.
    The course's packs and activities will appear.

Reading Heat Maps:

The Students panel appears on the left. Teachers can scroll up and down and order student names alphabetically by last name. 

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The Packs and Activities panel is displayed at the top of the Heat Map:

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The first pack will appear open by default. You can open and close each pack to view its activity tiles by clicking the + / - buttons in the Packs panel. 
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In this example, Pack 1: Getting Started is closed; Packs 3-13 are also closed. Pack 2: Basic Navigation I is open to show activities and students’ individual progress per activity:

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Within an expanded pack, activities are named and numbered:

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Legend

The legend at the top-left gives you a breakdown of the course content shown:

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Green - activity completed successfully*

Yellow - activity still in progress

Grey - activity not started

mceclip1.png Mission or video

mceclip2.png Quiz 

mceclip3.pngContent locked for this student (see Progress Type)

*Successful mission completion varies. Most missions require students to reach the target by writing code, instead of using Manual Control. Others may require that students collect a particular number of items before reaching the target.

Videos are considered ‘complete’ as soon as they are opened, and quizzes are considered ‘complete’ when all questions have been answered correctly.

Score

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The score toggle allows teachers to display the game score for gamified activities such as missions. Quiz scores are displayed even if the score feature is toggled off.

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Individual Student Data

Hovering over an activity tile will highlight the corresponding student and activity.

Clicking on the activity tile will display a pop-up window with more detailed information, such as the last time a student was active on the learning platform:

These mission and quiz pop-up windows also include information about the time and number of attempts the student spent on the activity:

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Note the View Code button - For missions, clicking this button will take you directly to the mission and embed the student’s solution in the Code Editor so that you can view their work. This works whether the solution is finished or in progress.
Note: this will take you out of the Heat Map.

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View Results button - For quizzes, clicking this button will open a pop-up window that displays the student’s answer selections for the quiz. For more information about quizzes, see Quizzes article.
Note: this feature is only available for quizzes that students have attempted.

 

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